Original Source: http://feedproxy.google.com/~r/1stwebdesigner/~3/w19uUDx023c/
Web-quality imagery is always a balancing act between using the smallest possible file size while providing good image quality. Embedding a photo straight off your DSLR may look nice, but it will slow your website’s load to a crawl, while an over-compressed image may improve the speed of your site yet discredit the design and overall aesthetic.
For the two types of image assets we predominantly deal with – photos and icons/illustrations – we perform a mixture of image quality checks and compression techniques that work well in most case scenarios.
File Types and When to Use Them
There are three image file types we use when building websites: .jpg .png and .svg.
JPGs are best used for photos such as landscapes, scenery or people. For imagery in content, such as a blog article image, we aim for 20-70kb. Larger background photos can get up to 500kb, but 200kb is a good average.
JPGs are lossy (they recompress and degrade the image quality each time you export), and they don’t manage gradients very well. If you have a gradient in an image, sometimes you can separate the image into two cuts so that you can render the gradient in a separate background using CSS gradients instead.
PNGs are best for assets such as logos and icons because they support transparency and because logo and icons often use a more limited color palette – since PNGs achieve compression through a reduction in the number of colors.
A PNG can be lossy, but we typically use lossless, meaning every pixel is saved exactly without degrading the color palette, resulting in a higher-quality image.
SVGs have the best quality of all and are used for vector art due to their scalability. We often use them with logos, however, SVGs do create more work for the browser to render and can create sluggishness as the page loads, so the quality of your image should always be balanced against its complexity.
As an example of when we use PNGs and SVGs, compare the logos for Silver Screen Insider and Bozeman Websites. For the former, we used an SVG. For Bozeman Websites, because of the complexity introduced with CSS animation when a user scrolls down, we chose to use PNGs instead so as not to compromise browser performance.
Sometimes the best solution is a combination of both: for the logo on JTech’s website, the “JT” component is a PNG, but the “Celebrating 20 Years” is an SVG in order for it to retain its quality in all viewport sizes.
In order to get the best possible results, it is important to optimize your images. To do so, we utilize three programs: ImageOptim (for JPGs and PNGs), ImageAlpha (for PNGs) and Scour (for SVGs).
ImageOptim reduces the file size of JPGs and PNGs. For large images, such as the ones we use for background panels, we cap dimensions at 1600x1200px. For content photos such as an image inserted in a blog article, we cap dimensions between 200-800px wide.
After resizing to its final resolution, the image is output in Photoshop using the best quality available. Each time we compress the image it loses some fidelity, so we prefer to rely solely on ImageOptim for compression rather than having Photoshop do a pass. Photoshop is noticeably less efficient: its “save for web” at quality 65 produces an image of equal file size but poorer fidelity than ImageOptim’s quality 85.
When targeting retina or other high-density displays, we’ve found it works best to save a single JPG at twice the resolution, but use higher compression, around 50-60 in ImageOptim, which can produce a high-quality image that looks good on both retina and standard, lower-density displays. This technique allows us to use a single asset for retina and standard displays rather than cutting and loading multiple versions and without quadrupling the size of our images.
For PNGs, we output from Photoshop using PNG 24 in their “save for web” option, then run it through ImageOptim. If it detects that the image is using fewer than 256 colors, ImageOptim will losslessly convert the image to a PNG 8, a simpler file format that can produce very light-weight files.
With ImageOptim, our final output of an image without too many complexities (minimal color, simple shapes, and resolution less than 200x200px) can range in size from 15kb down to under 1kb.
Optimizing Larger PNGs
For more complex images, if we can’t produce a file between 15kb and 50kb with ImageOptim, we use ImageAlpha. ImageAlpha is used to process PNGs from a PNG 24 (millions of colors) to a PNG 8 (256 colors maximum), changing the image from lossless to lossy, ultimately aiming for the one with the smallest number of colors.
Lossiness in this format primarily means strategic refinement of the color palette, eliminating the least-noticeable colors to produce an image that still looks great while reducing its complexity.
After exporting from ImageAlpha, we run it through ImageOptim so it can be optimized further.
When it comes to SVGs, we reduce as much complexity as possible before we export the image from Illustrator. An often tedious process due to their size, we first try to reduce the number of layers to a minimum while still accurately displaying the artwork. It is then saved as an SVG in Illustrator and optimized with a program called Scour.
We use this automator script to make it a bit easier to use in macOS, allowing you to right-click an SVG file in the Finder and optimize the SVG through the Services menu. We often use font files for vector graphics that are single-color with a program called Glyphs.
Properly optimizing imagery is just another way we can improve the performance of our websites, prevent browser bloat, reduce server and bandwidth resource usage, hasten page load time, keep the development infrastructure clean and provide a much more desirable experience for the end-user.
We hope this exploration of our experience with JPG, PNG and SVG file types, image compression and quality tools are a resource for you as we continually refine our own process to produce websites of high caliber.