How to draw: the best drawing tutorials and tips

Original Source: http://feedproxy.google.com/~r/CreativeBloq/~3/JBf2Wk8ZEN8/how-to-draw-animals-people-landscapes

Whether you want to learn how to draw animals, or you’re pondering how to draw people, faces, scenery, landscapes or more, we’ve got you covered with our ultimate collection of drawing tutorials. 

You’ll find pro techniques and tips on how to draw anything you can imagine in this article, so bookmark it and come back whenever you get stuck, or want to sharpen your drawing skills in another area.

Some of the drawing tutorials here use digital tools, while others focus on traditional methods – but there's plenty of core skills to learn from both. So no matter what you want to learn how to draw, you'll find something helpful here. 

On this page we focus on how to draw animals. If you’re looking for tips on how to draw something else, you can use the page drop-down or links below to navigate to any of the following sections: 

How to draw people How to draw faces How to draw landscapesHow to draw mythical creatures 

Read on for these insider tips on how to draw animals… 

01. How to draw dogs
02. How to draw cats
03. How to draw horses
04. How to draw birds
05. How to draw bears
06. How to draw feathers, fur and scales
PAGE 1 How to draw people
How to draw faces
How to draw people: Basic tutorials
How to draw people: Advanced tutorials
PAGE 3 LANDSCAPES AND SCENERY
PAGE 4 How to draw mythical creatures

Using SSE Instead Of WebSockets For Unidirectional Data Flow Over HTTP/2

Original Source: https://www.smashingmagazine.com/2018/02/sse-websockets-data-flow-http2/

When building a web application, one must consider what kind of delivery mechanism they are going to use. Let’s say we have a cross-platform application that works with real-time data; a stock market application providing ability to buy or sell stock in real time. This application is composed of widgets that bring different value to the different users.
When it comes to data delivery from the server to the client, we are limited to two general approaches: client pull or server push.

How to Take Your Idea from Concept to Creation with Moqups

Original Source: https://www.sitepoint.com/how-to-take-your-idea-from-concept-to-creation-with-moqups/

This article was created in partnership with Moqups. Thank you for supporting the partners who make SitePoint possible.

So, you have a great idea.

You’ve already told your family, friends, and colleagues, and the feedback has been great. Everyone loves the concept, and can see its potential. They think you should just go for it!

But, you know it’s not quite that simple.

Before committing time and money – both yours and other people’s – you need to get real, and work out the details.

As you move your concept from ideation to realization, you’ll need to assemble your team and put together your financing. That means pitching to a wide range of industry professionals: product managers, developers, designers, business analysts, marketers, and investors.

To show them that your vision is both viable and executable, your pitch needs to be abstract enough to capture their imagination, but specific enough to be clear and credible.

You need to build out your concept, assess its technical complexity, and map out its full scale. In other words, you need to get real.

And that’s where Moqups can help.

We designed Moqups as an online, all-in-one creative platform, so that it could take you from your first brainstorming session – capturing and connecting ideas – all the way to fully-realized, interactive, hi-fi prototypes.

Our goal was to create the perfect “low effort – high impact” app.

We think Moqups’ real strength is that it’s UI is both intuitive and easy to master. So, without switching apps, you can produce a wide range of materials that outline the requirements of your project, including workflow diagrams, sitemaps, wireframes, mockups, and interactive prototypes.

Sure, there are a number of more complicated and detailed tools out there for each of these specific artifacts (i.e diagramming apps that just do diagrams, or apps that focus exclusively on wireframing or prototyping).

But when you’re frantically building out your concept, every hour spent struggling with a new and unfamiliar interface is an hour NOT spent on your own product’s future.

So, let’s take a look at three artifacts that you’ll probably want to have as part of your eventual pitch package:

Wireframes and prototypes
Flow diagrams
Sitemaps

Begin Anywhere

During the incubation process, you may be the only one who can make sense of your vision. But even with all that information in your head – or maybe because of it – your ability to explain its intricacies may still be fuzzy, and chaotic.

The best thing you can do is give shape to those scattered ideas by getting them out of your brain and onto the page. That way, you can turn them into something tangible and organized.

But where to begin?

Bruce Mau, in his Incomplete Manifesto for Growth, has a great prompt:

Begin anywhere. John Cage tells us that not knowing where to begin is a common form of paralysis. His advice: begin anywhere.

So don’t worry about prescriptive methodology. Just rely on your intuition. No matter where you start, each artifact will inform the others – and develop in parallel – as your vision comes into focus and becomes more concrete.

A real advantage of an all-in-one tool like Moqups is that it frees you to jump back and forth seamlessly between assets as they develop.

So, let’s get going!

If you want to play along, just head to moqups.com and click on "Try it now for free".

Wireframes & Prototypes

Software helps users accomplish certain goals by leading them through a series of steps towards those objectives – and your concept is no different. Building a wireframe will help you empathize with your users by putting you in their shoes, and helping you visualize each step they take.

Creating a wireframe is also the most immediate way of getting your vision out of your head, and onto the page, because it lets you experiment with different options and layouts – without worrying about details like colours, fonts, logos, exact sizing, etc.

Chances are, you’ve probably already identified some primary use cases, and imagined the sequence of steps the users should follow. Wireframes give you the chance to figure out what essential elements are required by those screens – content, input fields, buttons, menus – and which ones you may have overlooked.

So, choose a single objective. In this case, I’ve chosen ‘Create an Account’ as my objective. I’ve decided to embed the sign-up fields directly into the home page – in the hope of capturing more leads.

Now, identify the steps required to achieve that goal:

Visit the landing page and enter personal credentials in the sign-up fields
Get confirmation

In this Moqups project, I want every objective – in this case, ‘Create an Account’ – to have its own page. Further, that page will contain a series of nested pages that detail the steps/screens required to achieve that objective.

In the Moqups app, your assets (stencils, pages, icons, images, etc.) are accessed from the left sidebar. Formatting and interactivity is controlled via the right sidebar.

From the left sidebar, click on the Pages tab. From the Pages panel you can create, name, and nest both folders and pages.

If you want to change your page dimensions to suit the device you’re designing for, the Workspace dropdown in the top toolbar (the little gear icon) will give you access to page settings, as well as snapping, guides and grids.

(Moqups UI is intuitive, so I won’t go into too much detail here… but if you need more granular instructions, just visit the Help Center which is pretty comprehensive and user-friendly.)

Now, it’s time to start mocking up your screens.

Click on the Stencil tab in the left sidebar. From the open panel, you can search for relevant stencils to add to your screen; for example, an account registration form is composed of text inputs, checkboxes, radios, and buttons.

Simply drag and drop these stencils onto the page. Then move them around, resize them, or style them by using the Format tab in the right sidebar.

Add as many details as you want, but don’t sweat them too much. At this point, aesthetics aren’t really important. You can always come back and polish your work. It’s more important that you discover whatever input is required from your users – and how the basic navigation will work for them.

Watching your amorphous vision take concrete shape can be wonderfully energizing… so you may want to add a bit of color and tweak the fonts, just to get your blood pumping, and to give you an inspiring sense of your future brand. The important thing is to keep moving, building, and making progress. You can always change, edit, and iterate later.

You may want to go even further, turning your wireframe into a preliminary prototype by adding interactivity. This can provide your stakeholders with a visceral sense of the user experience (UX) and navigation.

A well constructed wireframe/prototype not only helps you communicate your vision in a comprehensive and comprehensible way, but it’s also the kind of document that your designers and developers will need in order to get right down to work.

Flow Diagram

Now that you’ve used the wireframe/prototype to explore the user interface, and you’ve got a feeling for the navigation, it’s time to go explore the business aspects of your project by creating a flow diagram.

Continue reading %How to Take Your Idea from Concept to Creation with Moqups%

Collective #389

Original Source: http://feedproxy.google.com/~r/tympanus/~3/zuWVpCboK8U/

C389_WOTW

Inspirational Website of the Week: Okkapi

Engaging details and a beautiful layout combined with nice transitions made us pick Okkapi this week.

Get inspired

C389_TLD

Our Sponsor
Get a FREE .design domain name for your website!

.design reflects what you do as a designer. Your name comes with free email hosting, SSL Security, and a Site Builder.

Your FREE .design domain

C389_Simcity

OpenSC2K

An open source remake of Sim City 2000 written in JavaScript using HTML5 Canvas API, SQLite and built on Electron.

Check it out

C389_askadev

ask-a-dev

A really great idea: free mentoring from local programmers.

Check it out

C389_hell

Hell over ocean

A fantastic demo by Karim Maaloul where he explores shaders, noise and fractal Brownian Motion (fBM).

Check it out

C389_mediaqueries

Using Media Queries For Responsive Design In 2018

Rachel Andrew takes a look at the use of media queries for responsive design with modern layout methods such as Flexbox and Grid Layout.

Check it out

C389_mountain

Wed'ze – Lookbook Winter 2017-2018

Some fine three.js work with a nice design direction combining realism with an abstract look.

Check it out

C389_game

How to Create a Memory Game (ala Super Mario 3) with Plain JavaScript

Tania Rascia’s easy-to-follow tutorial on implementing a memory game with JavaScript.

Read it

C389_memex

Memex

A free and private browser extension to easily manage and find visited websites.

Check it out

C389_hreftools

Href Tools

Some useful online web tools to get your work done faster.

Check it out

C389_zen

The Zen Zone

A digital meditation area for calming you down with small satisfying activities. Built by Tim Holman.

Check it out

C389_icons

Magicons – 100 Multimedia Icons

A nice set of 100 icons with a multimedia theme. By Icono.

Get it

C389_accjourney

My Accessibility Journey: What I’ve Learned So Far

Manuel Matuzović shares what he has learned during his accessibility journey.

Check it out

C389_HowCSSGrid

How I design with CSS grid

An article by Chen Hui Jing where she explains how she plans the setup for a CSS grid layout.

Read it

C389_cube

CSS-Only Cube Pack

David Khourshid’s great demo where he recreates an animation by Joseph Ryba.

Check it out

C389_normalize

Modern-normalize

Normalize browsers’ default styles the modern way (Chrome and Firefox only). By Sindre Sorhus.

Check it out

C389_Phase

Phase

An interesting new design tool announced for Summer this year. Read more about it in this article.

Check it out

C389_UIkit

H1 Free UI Kit (Sketch, PS)

Hristo Hristov shares this great free mobile UI kit for Sketch and Photoshop.

Get it

C389_dotcolor

.colors()

A useful tool for quickly previewing color codes.

Check it out

C389_WPatGoogle

WordPress @ Google

Read how Google is actively engaged and looking for expert WordPress developers to support and accelerate success of the WordPress ecosystem.

Read it

C389_serviceworkers

Service workers: the little heroes behind Progressive Web Apps

A great guide to Service Workers by Flavio Copes.

Read it

C389_map

Leaflet Truesize

A plugin for the Leaflet maps library, which lets you easily compare sizes of geographical shapes.

Check it out

C389_6

Automerge

A JSON-like data structure that can be modified concurrently by different users, and merged again automatically.

Check it out

Collective #389 was written by Pedro Botelho and published on Codrops.

A Comprehensive Guide To Mobile App Design

Original Source: https://www.smashingmagazine.com/2018/02/comprehensive-guide-to-mobile-app-design/

(This is a sponsored article.) More than ever, people are engaging with their phones in crucial moments. The average US user spends 5 hours per day on mobile. The vast majority of that time is spent in apps and on websites.
The difference between a good app and a bad app is usually the quality of its user experience (UX). A good UX is what separates successful apps from unsuccessful ones.

Top 5 Mobile Apps to Keep Your Kids Safe

Original Source: https://www.hongkiat.com/blog/kid-safety-mobile-apps/

In today’s highly digitalized world, everyone seems to be carrying a smartphone, and that includes kids as well. If you entrust your kids with a smartphone, then you might as well use it to…

Visit hongkiat.com for full content.

16 most imaginative movie wallpapers

Original Source: http://feedproxy.google.com/~r/CreativeBloq/~3/oQdoW-sSza4/movie-wallpapers-designers-12121425

Movie wallpapers usually consist of predictable still-shots that are nice to look at but nothing more. As a creative, though, you're probably looking for something with a little imagination.

That's why we've curated this list of the best movie-inspired desktop wallpapers, which all offer a different insight into your favourite films. Whether minimal, illustrative or 3D art styles are your bag, there's something here for everyone.

01. Léon: The Professional

Realistic pencil drawing of Jean Reno and Natalie Portman taking aim with a sniper rifle

This hand-drawn take on Léon is bang on target

Some elements of Luc Besson's hitman classic feel a lot more problematic these days than they did back in 1994, but it's still hard not to love the core story of a kind-hearted assassin taking an orphan under his wing and teaching her the trade. And it's this aspect that's reflected in this stunning hand-drawn close-up.

02. Metropolis

Metropolis typographic title and Bauhaus styling

This graphic interpretation of the silent sci-fi classic will give your desktop some Bauhaus cool

Fritz Lang's 1927 epic is regarded as a masterpiece of early sci-fi cinema, boasting stunning special effects and beautiful art direction. The film was inspired visually by Bauhaus, Cubism and Futurism, and these inspirations are reflected in this elegant and understated wallpaper.

03. Akira

Moody art of Akira and motorcycle at night, overlooking a city skyline

Tetsuo! Kaneda! Etc!

Katsuhiro Otomo's movie adaptation of Akira was the most expensive animated film ever when it was released in 1988, and it still looks stunning 30 years down the line. We love this atmospheric interpretation by Jonas de Ro, featuring Shotaro Kaneda and his iconic motorcycle, with Neo-Tokyo exploding in the background.

04. The Shawshank Redemption

Blurred image of a tree with text overlaid saying 'Get busy livin' or get busy dyin''

Inspiration courtesy of Red

Who can resist an inspirational quote every now and then? This wallpaper's based on The Shawshank Redemption and nails its subject using just three elements: the tree in the background, the silhouette of a rock hammer, and a single line of dialogue.

05. Pulp Fiction

Cartoon of Uma Thurman's character in Pulp Fiction wiping her nose and looking at the camera

Don’t you just hate it when that happens?

It would be remiss of us not to include a bit of Quentin Tarantino here, and we've opted for this fantastic vector portrait of Uma Thurman in Pulp Fiction, catching her just at the moment after she's helped herself to a portion of the wrong substance. Don't try this at home, kids!

06. Dr. Strangelove

Silhouette of Slim Pickens riding an atomic bomb through the sky

Ride ’em, cowboy!

Peter Sellers might have been the star of Stanley Kubrick's Cold War black comedy, but it's Slim Pickens who steals the show right at the last minute, as he rides an atomic bomb, rodeo-style, down to earth. This lovely minimal silhouette captures that moment perfectly.

07. Batman

Polygonal Batman art

*squints* Hang on, that’s not Ben Affleck, is it?

There's so much Batman to choose from out there, but we've kept things simple with this delightfully angular polygonal representation of the Dark Knight, and in doing so we've avoided annoying anyone by plumping for a specific Batman (although obviously Michael Keaton was the best). Result!

08. The Shining

Retro patterned carpet from The Shining

Show you’re a real horror buff with this design taken straight from The Shining

If you like your wallpaper creative, abstract and film-related, perhaps this design is for you. This pattern is taken from the gloriously retro carpet found throughout the The Overlook Hotel in Kubrick's 1980 film adaptation of The Shining.

09. The Grand Budapest Hotel

Front of the pink Grand Budapest Hotel with mountain backdrop and title from the film

The Grand Budapest Hotel is a stunning piece of architecture

The whole of Wes Anderson's 2014 movie is a work of art, and pretty much any scene would make a stunning desktop background, but the impressive pink front of The Grand Budapest Hotel (which is in reality, Palace Bristol Hotel located in the Czech Republic) makes a grand wallpaper display indeed.

10. The Hunger Games

Negative space silhouette of the face of Katniss from the Hunger Games in profile, with a full body silhouette in front

Get two Katnisses for the price of one in this sleek desktop design

We absolutely adore this negative space Hunger Games design. If you are keen to show off your love of the film series but want something a little classier than the bog-standard film wallpaper, this design is sure to capture your imagination.

11. Fight Club

Two faces of Tyler Durden in Fight Club, with text 'You're not your job, how much money you have...'

The two personalities clash with this brilliant Fight Club movie wallpaper

"I saw a Fight Club poster the other day on Imgur's website, which inspired me to create this wallpaper," explains designer Alex Cican. "I'm using two exceptional drawings of Brad Pitt and Edward Norton." A brilliant movie wallpaper for members of Fight Club.

12. Princess Mononoke

The forest spirit from Princess Mononoke sitting on mossy rocks

The forest spirit from Princess Mononoke makes an appearance

There's plenty of Studio Ghibli movie wallpapers out there, but our pick is this Princess Mononoke-inspired offering from designer David Lanham. Featuring a forest spirit, a Kodama, set against a life-like background gives it that creative edge we were looking for.

13. The Hobbit

Montage of stills from The Hobbit movie

Which characters will you pick for your customised wallpaper?

OK, we know we said that we were steering clear of still-shot movie wallpapers – but this one from The Hobbit has a little trick up its sleeve. Launching the 'make your own wallpaper' app, you're able to pick and choose which images you like best from various settings across the film and combine them to make your very own movie wallpaper.

14. Life of Pi

Whale breaching from the Life of Pi movie

Ang Lee’s Life of Pi was certainly a feast for the cinematographer’s eye

The cinematography in Ang Lee's Life of Pi is out of this world. The movie certainly got critics in a spin, with this epic whale scene stuck in many movie-goers' memories. This wallpaper adds an oil-painted effect to make it even more beautiful.

15. Indiana Jones

Cartoon-style graphic of Indiana Jones rescuing a woman from the jaws of a crocodile

Bringing back the old school Indie

Let's just forget about the most recent Indiana Jones release and instead try to concentrate on the old gems. This comic-inspired movie wallpaper will bring a burst of colour to any creative desktop. We love its old school feel; if only the movie makers had felt the same way!

16. Star Wars

Storm trooper white graphic on black background

We just had to include a Star Wars movie wallpaper, right?!

How could we compile a list of movie wallpapers without including some sort of Star Wars reference?! Here we go for minimal once again, with this Stormtrooper-inspired movie wallpaper. What more could your desktop want? Well, maybe the others in this list…

Read more…

10 top design-related moviesThe top 25 movie posters of all timeThe best illustrators to follow on Instagram

Free Adobe XD Icon Sets Made By Legendary Designers

Original Source: https://www.smashingmagazine.com/2018/02/free-adobe-xd-icon-sets/

(This is a sponsored article.) Our friends at Adobe unveiled a very special goodie at the Awwwards Conference in Berlin today. A goodie which is too good to miss: They asked three renowned designers to create exclusive free icon sets to use in Adobe XD. And, well, we are very happy to feature them here on Smashing Magazine, too.
The icon kits were created by design legend Lance Wyman, award-winning design studio Anton & Irene, and the Swiss design group Büro Destruct.

Stop Billing By the Hour, Right Now

Original Source: https://www.webdesignerdepot.com/2018/02/stop-billing-by-the-hour-right-now/

If you are a web designer/developer who currently bills per hour, I hope I can persuade you to change your pricing method to value-based pricing. In this article, I will discuss both methods in detail and without the fluff so you can get to the nuggets and make an informed decision from there.

If you apply the value-based pricing method correctly, you really can earn more, work less, and be a happier freelancer.

Billing by the Hour

Billing by the hour is the most popular pricing method across the world in most industries. Of course, there are many web designers/developers out there who make a great living by using the hourly billing method, but in my opinion, value-based billing is far better than hourly billing.

Here are some home truths about hourly billing:

There are times when you argue over invoices and timesheets which wastes time for both parties (yes, there are software programs to track this, but you’ll still find clients who dispute it).
Feeling like you should be “micro-managed” by the hour. Clients would often want an estimate of the total hours before the project starts. They would then decide to go ahead with the project based on the estimate and not the final cost.
There’s no incentive to stay up to date with the latest technologies and tools available to make your job easier and faster to complete because if you do, you get paid less.
The longer the project is, the better it is for you (more income) and the worse it is for the client (more expenses).

Billing Hourly Is Harmful to Your Relationship With Clients

To illustrate this point, let’s say you wanted to build an additional room on to your house: The builder tells you it will cost $75k based on his best estimates and you go ahead with the agreement. After completing 80% of the project, the builder says it’s going to cost another $15k to complete the remainder of it. How would you feel in this scenario? Would you work with them again? Would you refer them to friends? Probably not. And it’s the same thing with web design/development projects.

Put yourself in the client’s shoes for a second and think if you were hiring a freelance web designer, you would want to know an estimate of how much the project will cost you. If you answer with, “100 hours at my hourly rate of $45,” the client will only budget $4,500 for the project. Where the problem comes in is the interpretation of the word “estimate.” In the client’s mind, they basically understand it as the final price. In a web designer’s mind, they basically understand it as a ‘plus-minus’ total that could potentially be higher if necessary.

The issue comes in when you realize you are not going to complete the project within the estimated timeframe you provided the client and you will lose money because it’s going to take you longer to complete. You then either just absorb the extra hours and not bill the client for it, or you tell the client it’s going to cost 30% more because of ‘XYZ’ and then risk harming your relationship in the future.

Hourly Billing Discourages Efficiency and Innovation

Let’s say that the same web design project comes to you and 9 other web designers. You each have different hourly rates that you decided would be fair for your expertise. “John” charges $45 per hour and others charge $75 per hour. There’s also someone else (who I’ll name Bob) who charges $150 per hour. Bob, with his experience in finding better ways to complete projects, can code the website in 3 hours = total fee of $450. John, with his lack of experience, knowledge and efficiency, can code the website in 16 hours = total fee of $720.

Takeaway: Hourly billing encourages you to not work smart and to drag the hours so you get paid more.

The truth is that some websites can be created in less than a day – even a few hours if you have all the info ready and you know exactly what needs to be done. If you are charging by the hour, why would you rush to get this website done as soon as possible when you could delay it by a few days and get paid more for it?

Maybe there’s a snippet of code you can buy for $100 that can save you 3 days of coding time, but if you purchase it, you lose out on getting paid more. In other words, the client is paying you for 3 days extra because you don’t want to use a $100 code snippet as this means you lose out on 3 days’ worth of paid work.

Can you see why this is harmful to your client?

Here’s another practical example:

If you are working on 3 client projects (retainer or one-off) at the same time and it takes you up to 2 hours per week to track your hours, prepare invoices, process payments, organize the accounting/tax side, etc. this can take almost a full working day each week just to handle this boring administrative task. This is crazy. You are not hired as an Administrator or Debtors Clerk – don’t fall into this pit. On top of that, you’ll deal with one or two clients who always question everything and this takes even more of your time. This leads to a lack of trust down the line and nobody wants to work like that.

I know these are very simple examples, but it still holds true in more complex projects as well.

Your Income Is Capped

One often overlooked aspect of hourly billing is that your income is capped because there are only so many hours you can work in a year.

Let’s say your annual salary is $60,000. If we work on roughly 250 working days, this is $240 per day and $30 per hour (8 working hours each day).

Firstly, not many web developers/designers are booked every hour for the whole year, but let’s say this is the case. What if you wanted to earn $100k next year? That would mean you need to increase your hourly billing to $50. Simple, right? Although it’s only $20 extra per hour, that’s $160 extra per day, $800 per week and over $3k per month extra for a client to consider. It can often be a deal breaker in keeping retainer clients or signing up new clients for weekly/monthly projects.

Unless your existing clients really value your services, they will not understand why you now all of a sudden value your services at almost twice the price for the same amount of work. It’s very likely that they will start looking for other freelance web designers with a lower hourly rate and new clients or prospective clients may not sign up with your premium service as you are almost double the “going rate” for other freelancers with similar expertise.

Conclusion: Increasing your income is not easy. Although you want a higher income, the clients you work with really don’t care about your income desires and they don’t want a higher expense. The conclusion of the conclusion: Guess who really makes the final decision at the end? (it’s not you)

It’s in the client’s best interests that you don’t bill by the hour. You just need to educate them on this. It’s important that your clients know why this pricing method is harmful to them and to you.

Value-Based Pricing

To avoid any misconceptions about this pricing method, it’s not a fixed amount that is calculated by your cost + your desired profit.

Here are some home truths about value-based pricing:

You don’t sell hours – you sell results (or the potential results).
There’s an incentive to stay up to date with the latest technologies and tools to make your job easier and to become more efficient.
It allows you to really create something amazing and not to worry about going over the client’s desired budget or an estimate you provide for hourly billing.
There are no hidden financial surprises to clients. You take all the risk in delivering the project within the total cost you’ve informed the client about.
You can work with fewer clients and provide a better service because you are often earning significantly more.
You are essentially providing a fixed amount based on the projected return or outcome of the project.

How Do You Apply Value-Based Pricing?

Find out the potential value of the project to the client over a year. In other words, find out the potential increase in sales that the business could be making after you create the website. Then base your price off of this potential return.

Example #1 – The Existing Business Website:

A business sells agricultural drones via their website. They ask you to create a website focused on getting more sales. After you ask a few basic questions, your 2 main questions should be:

How many sales do you currently get each month?
What is the average sales value of a drone?

They answer with: 10 sales per month and $8,500 each.

You then do simple math to figure out how much income they generate each month ($8,500 x 10 = $85,000).

You look at their current site and see how they can improve their sales and you work on a low estimate of what you expect sales could increase by after you make a conversion-centered website. In this scenario, let’s say you are confident it would at least be 2 sales extra per month. This would mean the business would make an additional $16,000 per month and almost $200,000 in one year. After informing the client of this in the proposal and why you feel this is a low and realistic estimate, you then give your website cost based on the potential annual return. For this example, your price could be $10,000 – $15,000.

Would you, ‘as the business owner’ be willing to pay around 5% of what you could potentially make after one year?

Of course.

Example #2 – The New Business Website:

A business sells agricultural drones and they want a new website. They ask you to create a website focused on getting sales. After you ask a few basic questions, your main question should be: What is the average sales value of a drone?

They answer with: $8,500 each.

After doing further research about the market and their marketing plans, you are confident that you can create a conversion-centered website that can convert into at least 4 sales each month (or one sale per week). This equals $34,000 per month and over $400,000 in a year. Your price could easily be $10,000 – $15,000 and it would make sense to the prospective client after you have explained the value of the potential return.

It’s important to realize at this point that your responsibility is to make the business see this as a necessary investment and not a cost. You need to explain why you are the right person for the project.

By breaking it down like this and being practical about it, you instantly stand out from the crowd of other freelancers who say things like, “I estimate that this project will take about 120 hours X my hourly rate of $45 = $5,400.”

How Do You Compete With Competitors Offering (Low) Hourly Rates?

We all know that there are thousands of web designers on Fiverr and Upwork that charge $100 for a 5-page website, and the truth is, how do you compete with that?

The answer is to stand out from the crowd. How do you stand out from the crowd? By not thinking and doing things the way they do things. How do you do that? By viewing a website as an effective marketing tool that can drastically improve the sales of a business (if it’s done correctly) and not as an ‘off-the-shelf product’. If you and your prospective clients understand this, then everything else will fall into perspective.

Think of luxury watches for example. These are commodities, but why do people still buy the $10,000 branded watches over the $100 watches that basically look the same and have the same features? It’s no different with websites. There are many that sell $10,000+ websites, and there are many that would sell the same website for $1,000. I’d be surprised if you wouldn’t want to be the one charging more in this case.

Here’s a brief overview of what you should do that prevents you being seen as a commodity which will help you stand out from your competitors:

Choose a niche.
Position yourself as an authority and become an expert in that niche.
Educate your potential clients on your blog and various marketing methods.
Offer services to your potential clients that can help their business grow.

By doing this, potential clients wouldn’t consider you as a ‘commodity’ and would happily pay you more as you understand their needs and you are focused on the outcome and not the hours worked to complete a project.

The key here is how you are perceived by the potential client. It’s either as an expert or ‘commodity.’

How Do Use Value-Based Pricing for a Non-Sales-Based Business?

Let’s say you were creating a website for a political party or charity, how would you use value-based pricing for this? It may sound a bit tricky at first, but if you just give it some thought, it can be simple to do.

For these examples, you need to do this:

Find out how they generate an income.
Find out how much a potential member/donor is worth to them.
Educate them by using ‘their language’ on why a professional website is key to generating more income.
Base your value-price for the project on their potential income from an increase in more members/donors over 12 months.

How they generate income:

A political party generates income from members.
A charity generates income from donors.

It may almost sound a bit rude at first, but you basically need to figure out how much a member/donor is worth to the client and then to ask the question: What would an extra 100 members/donors in a year mean for your organization?

Your objective is simply to help them understand that a professional website focused on getting new members/donors and keeping existing members/donors satisfied should be their main goal and to help them see the potential of receiving an additional 8-9 members/donors per month.

Side note: I always recommend that you provide digital marketing services alongside with the website to improve the chances of overall success with the project.

Remember that your price is based on what the potential income return is for the client, so if you are dealing with small organizations, the price you can charge is relative to their potential success. If their potential income equates to $50,000 over a year from 100 members/donors, you could easily charge $5,000 – $8,000 and it would be a win-win for both of you.

The key here is to speak ‘their language’ and to understand what their needs are. If you deal with a doctor, use the word ‘patients’. If you deal with a charity, use the word ‘donors’.

Obviously, you can’t make any guarantees with the results they might receive, but as long as you can prove that you have experience in helping businesses increase their sales and you make sure you understand their needs, this is all you need to overcome their doubts.

The Bottomline

By thinking about outcomes, it shows you understand the project as the business/organization does. You are not thinking about hours like your competitors do which helps you stand out from the ‘commodity market’. I understand that this is a very simplified summary. You would have to deal with the objections clients or potential clients may have like:

100% payment upfront
Questions about pricing
Doubts and objections of the client

The truth is that this model is simple in theory, but in practice, you might make a lot of mistakes. That’s OK. You are running a marathon and not a sprint. It takes a lot of trial and error and you will learn by experience about what, how and when to say the right things that will get you higher paying clients.

The point is to do it and then to learn from your mistakes and see where you can improve so that you become better and more confident in charging more for your projects and being more efficient along the way.

I hope this article has helped you to rethink this topic.

MEGA Bundle of Bundles – Includes 105 Design Products – only $19!

Source

p img {display:inline-block; margin-right:10px;}
.alignleft {float:left;}
p.showcase {clear:both;}
body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}

Illustration: Space Park: Cosmic Canyon by Brian Miller

Original Source: http://feedproxy.google.com/~r/abduzeedo/~3/SLMWgu831ow/illustration-space-park-cosmic-canyon-brian-miller

Illustration: Space Park: Cosmic Canyon by Brian Miller

Illustration: Space Park: Cosmic Canyon by Brian Miller

AoiroStudio
Feb 07, 2018

We love the work of Brian Miller on ABDZ. He is an illustrator based in Erie, Colorado, USA; living in a beautiful landscape as a background like Colorado. It must have been really inspiring! We are taking a look at his piece entitled: Space Park: Cosmic Canyon and it’s always a pleasure to take a look at his process and some close-up shots.

For those who may not know, Space Park is a board game designed by Henry Audubon and the fine folks at Keymaster Games which will be launching through kickstarter soon. Players ride rockets to extraordinary realms throughout the galaxy collecting exotic crystals and badges as they set out to become the next great space explorer!

More Links
Learn more about Brian Miller at orlincultureshop.com
Follow Brian Miller on Behance
Previous Feature on ABDZ
Illustration
Illustration: Space Park: Cosmic Canyon by Brian MillerIllustration: Space Park: Cosmic Canyon by Brian MillerIllustration: Space Park: Cosmic Canyon by Brian MillerIllustration: Space Park: Cosmic Canyon by Brian MillerIllustration: Space Park: Cosmic Canyon by Brian MillerIllustration: Space Park: Cosmic Canyon by Brian MillerIllustration: Space Park: Cosmic Canyon by Brian MillerIllustration: Space Park: Cosmic Canyon by Brian Miller

 

illustration
brian miller